Initialize engine version: 4.7.2f1 (a7fe7b7f3d1f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6200]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject Tag: kickJump already registered
 
(Filename:  Line: 67)

Default GameObject Tag: colliderAtack already registered
 
(Filename:  Line: 67)

Default GameObject Tag: hit already registered
 
(Filename:  Line: 67)

Default GameObject Tag: fade already registered
 
(Filename:  Line: 67)

Begin MonoManager ReloadAssembly
Platform assembly: H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\New folder (5)\Plasma.Puncher\Plasma puncher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.028 seconds
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

